Principality

Principality is one of 4 cardinal Enemies. Two of them spawn above the Champion's Pillar, quickly flying to the proximity of the Diamond Flower to protect it once it spawns. It possesses only one attack: a Diamond Bullet capable of formidable damage. This Enemy is the most agile in the game, capable of Player-like flight and high speed pursuit with a small duration of resting period. Though it has much more health than any other Enemy type and has an identical twin with it at all times, it is still rather easy to defeat if the attacking Player moves evasively and uses Ruby Missiles at the opportune time. Although normally passive, Principality has three aggressive modes: The first is activated if the Diamond Flower is attacked by a Player or Enemy. The second is activated if the Diamond Flower is absent from the room, wherein Principality returns to the Champion's Pillar and becomes unconditionally aggressive to any approaching Players. The final mode is activated if a Diamond Beacon is placed to charge the Diamond Flower. If there are Diamond Beacons charging a Diamond Flower, Principality will become aggressive to any Player that enters its range. In most cases where both Principalities are shattered, a Flower Base is built around the Diamond Flower, and Players are residing inside the base, this mode of behavior will cause the Principalities to approach the proximity of the Diamond Flower and attack the Base once they respawn.